So you have the pitch... you're green lit! You have publisher money! Hurray! Now what?
You do pre-production- that magical, blue-sky part of game dev where nothing is out-of-scope yet and the hard decisions haven't yet been made!
So what happens in a pre-pro? Rob and Kip discuss their experiences with:
1. Vertical Slices (spoiler: we don't like them)
2. Gamejams (spoiler: it's nuanced!)
Prepro can be some of the most fun you'll have making games, but it is so important: fail here, and the rest of the project is a disaster... if it even gets finished!
Check out Part 1, "The Pitch," here: