May 19, 2021
For this special episode of The Drawing Room (yes, it is Drawing ROOM, not BOARD, despite Rob's continual usage of "Drawing Board" in his introductions- he promises to remember the real name of HIS OWN PODCAST soon!), Rob interviews the team members of MAYJ Studios, an indie studio formed at Purdue University to create Sonata Theory.
Sonata Theory is a story-based adventure game, combining beautiful artwork, visual novel style dialog sequences, environment exploration, and magic! Oh, and it just so happens to have a pretty decent soundtrack as well ;).
In this post-mortem, part of the team (Emily Hill, lead designer, Isaiah Eleazar, producer, and Isabelle Pacis, 2D art) discuss the positives and negatives of the Sonata Theory development experience.
1. What is Sonata Theory?
2. Why college is actually harder than the games industry <----- completely true and legit, trust me.
3. How great pre-production helped the project achieve its goals.
For the latest on Sonata Theory, check out the team's website, here:
To listen to the game's soundtrack (composed by Rob) on Spotify, go here:
The team expects the (free!) Steam release to occur sometime in June.
You can also follow the team on twitter:
Emily Hill: @ekhill99
Isabelle Pacis: @bellepepper_03
Isaiah Eleazar: @eleazar_isaiah