The Grid Snaps Podcast
GSPC Episode #50: Death Stranding SPOILER FREE review!

GSPC Episode #50: Death Stranding SPOILER FREE review!

December 12, 2019

Fans of this podcast know how long we've been waiting for Death Stranding: we've podcasted about every major blast of news! Now, it's finally here!

For this SPOILER FREE episode, we've invited Metal Gear V: The Phantom Pain super-player Chris Millar to the show. Rob and Chris both think Death Stranding is their game of the year... so why do they have so many criticisms of it? Kip, meanwhile, talks about how Hideo Kojima's games present seemingly impossible challenges... that prove quite doable, if you take the time to learn the game systems.

This episode features new intro/outtro music, as well as a ton of great stuff from the Death Stranding soundtrack. And if you listen through to the very end, there is even a little bonus based on the lovely voice of Kip ;)

Check out one of Chris' previous podcast appearances here.

 

GSPC Episode #49: Checking Back In With ArcadeHeroes.com’s Adam Pratt

GSPC Episode #49: Checking Back In With ArcadeHeroes.com’s Adam Pratt

November 26, 2019

Every now and again we like to visit with frequent guest Adam Pratt to check out the world of arcade gaming! We check on the performance of Raw Thrill's Teenage Mutant Ninja Turtles game as well as update our listeners on the progress of the ExaArcadia board, coming soon to Adam's arcade and hopefully many others!

It's always fascinating to hear Adam run his business live, at the same time he talks to us! All that background chatter is real, on-the-floor gaming at Adam's Game Grid Arcade in the Salt Lake City area.

And we here at the Grid Snaps Podcast wish you all a happy Thanksgiving! Hopefully this podcast can be good company for you as you make your safe holiday travels.

GSPC Episode #48: Two Year Anniversary Special: with guest Konrad Honey!

GSPC Episode #48: Two Year Anniversary Special: with guest Konrad Honey!

November 13, 2019

Did you know it's been two years since the Grid Snaps Podcast began? Yep, it sure has, so to celebrate, we've gotten both regular hosts AND guest Konrad Honey to talk about their year in gaming.

Tons of games discussed! Resident Evil 2, Bloodstained: Ritual of the Night, Illbleed on the Dreamcast, Mordhau, Yakuza Kiwami 1 and 2, Fire Emblem Warriors, and more!

Special note: the music at the 29:55 mark is Konrad Honey from his instagram account! His guitar teacher? Rob Howard! Wholesome feels only.

GSPC Episode #47: Kip Carbone Tells us all about Game Lighting!

GSPC Episode #47: Kip Carbone Tells us all about Game Lighting!

November 5, 2019

Game lighting technology has exploded in complexity and power, but it takes the eye of an experienced artist to fully exploit these systems for dynamic scenes that support gameplay. Fortunately for us, Kip is here to explain how to best light a scene!

Also: The guys talk about Death Stranding (coming in just a few days!). Rob, Kip, and Patrick each give their metascore prediction (this was recorded while the review embargo was still up).

GSPC Episode #46: Interview with Warped Core Studios’ Diego Almazan

GSPC Episode #46: Interview with Warped Core Studios’ Diego Almazan

September 28, 2019

Rob and Kip interview Diego Almazan from Warped Core Studios, who recently released the couch co-op (though perfectly playable in single player) game Aqualungers!

Diego discusses his unorthodox transition from game industry concept artist to full blown indie developer. 

Check out Aqualungers on steam, available now!

Warped Core Studio website

GSPC Episode #45: All About Environment Art with Kip

GSPC Episode #45: All About Environment Art with Kip

September 3, 2019

Games have environments, and they have to look beautiful. But is that all there is to it, or is it more? In this educational episode, Rob interviews his co-host Kip Carbone about his views on the environment art profession. A must listen for students!

Check out Kip's Artstation here:

https://www.artstation.com/nervouspixels

 

 

 

 

GSPC Classic Episode: Prey 2 with Lead World Designer Nathan Cheever

GSPC Classic Episode: Prey 2 with Lead World Designer Nathan Cheever

August 12, 2019

Rob's still getting things set up at the new studio location in Indiana, so here's one more classic episode.

Lead World Designer Nathan Cheever calls in to talk about Prey 2, a game he and Rob both worked on and loved! Despite its controversial fate, it remains one of the most popular cancelled games of all time (and our most popular episode overall). Join Rob and Nathan as they discuss his long career, and all the cool stuff in Prey 2 that you missed out on!

With a VERY brief intro added by Rob: you can hear the Grid Snaps moving staff shuffling in the background :)

GSPC Classic Episode: Talking Cuphead with Art Director Ken Hogan

GSPC Classic Episode: Talking Cuphead with Art Director Ken Hogan

August 5, 2019

Kip wasn't qualified to be on this episode because he wasn't an art director himself yet!* Fortunately Rob knew somebody else that could break down the amazing art of Cuphead: Ken Hogan! One of our most popular episodes, Ken discusses why the art in this game is important and gives some insight on how it was made. Once again Rob adds a brief introduction before the podcast begins.

 

Stay tuned as we get the new Indiana-based Grid Snaps Studio set up! Fresh episodes should be coming shortly!

 

*Just kidding Kip!

GSPC Classic Episode: The Level Design of Ikea

GSPC Classic Episode: The Level Design of Ikea

July 29, 2019

Rob's moving the Grid Snaps Studios to Indiana, so we've prepared some of our best episodes for you to listen to, with a brief introduction added by Rob.

This episode is one of our most popular! We talk about the "real life" level design of Ikea.

GSPC Episode #44: The Elements of Level Design

GSPC Episode #44: The Elements of Level Design

July 23, 2019

This time Rob has big news to share (the moral of the story: appear on the Grid Snaps Podcast, gain great sucess!), but after this, we talk about one of Rob's most popular blog posts, an article he wrote in 2016 called the Elements of Level Design. Kip (now an Art Director!) provides input as well.

The purpose of this article was to break down the discipline of level design into its core parts. Some are well understood by those in the industry, such as level layout and scripting, but other aspects, like world design, is still poorly understood.